Rich Miner, Google and
formerly of
ORANGE, on mobile innovation (less on
Android): Openness and the Future of Mobile": Without openness, you inhibit innovation. The real problem isn't that there hasn't been innovation per se, but that it's escaped users -- getting it in the hands of consumers is almost insurmountable, due to market dynamics within the parameters of closed systems.
Mobile phones are as powerful as the PC in 2002, so very powerful. But what people can do with it, is still very limited ... from apps to 'ease of use,' the limitations are significant. It's important that the global mobile phone user market have access to apps and innovations.
Current barriers/constraints: screens sizes, input capabilities, lack of openness (platforms, networks, devices), working business models (distribution of apps, barriers to entry -- simply not easy to get to innovative apps).
UI Constraints: small screens, button sizes, design -->these problems are being resolved, according to Miner. Additionally, inputing data is not a problem for a very large (very young) demographic, e.g., inputing with device in the pocket.
Lack of Openness: Platforms are closed ... you can't develop for most phones; 'open platforms' are not open ... e.g., MS Windows Mobile ... but is there access to the OS and the source code? Lack of enablers -- location (who's near me, what's near me), billing (no way to transact easily). Porting Google Maps, for example, is difficult to port on different flavors of JAVA. Native OS like Symbian won't work with JAVA, although the phone may be JAVA based.
Business Models for Mobile: Confused relationship between OEM's and carriers; no one who understands the software; little power or freedom given to developers; complex singing process.
Hope on the Horizon: Mobile platforms are shifting to software developers, witness Apple's iPhone: great experience, seamless integration (including with Google, who worked with Apple, e.g., Maps, Address Books); powerful platform; 3rd party development. Android: Started on the premise of 'openness,' both deep and broad. It is a complete platform (open handset stack); the Open Handset Alliance; an SDK; $10 million competition to develop apps. 'It's everything you need to build a phone.'
Linux based; with a complete stack. But aren't there a lot of platforms out there? (J2ME, Symbian, Windows Mobile, Linux ... Open Moko?) Linux is only a small portion -- maybe 20% of the total stack ... so the Android stack integrates middleware that is open.
Ribbit (Chuck Waters, CEO): Telecom veterans together with Web 2.0 professionals -- added to a business model. App on the Web that is seamless or reproduced on the mobile device, value 'goes up.' Ribbit's API sits on a stack that includes XML, Flash API, DB Services, SIP, XMPP, Skype, MSN, Yahoo, and Saleforce Connector.
toktumi: Evolution of phones; stressing the significance of the iPhone. Why do we need both a laptop and a phone with a screen? We need the convergence of both -- . toktomi's business model: hosted services from toktumi (support, etc.) for small businesses that connect phones to a PC directly via a converter. (Poster's note: This does not appear to be a mobile solution, merely an office/stationary convergence solution.)
Yahoo
Brickhouse (Evan 'Rabble' Henshaw-Plath): Code named 'fire eagle,' this initiative is all about location sensing and sharing this over the Web. Carriers want to pay what marketers want to buy, e.g., finding a Starbucks. But for consumers, it's more about finding each other and less obvious locations (unlike Starbucks which is all over the place). Fire eagle is comparable to a Facebook platform, with NO site, only the APIs ... this is not a 'client'. (hmmm ...) Here's what it does: takes location info in, resolves the location info, and spits it out; e.g., GPS device in --> SNS out. This might rely on cell phone tower locations that are sent to fire eagle, and then share this with friends. The idea is to make this 'ambient' and natural, and not requiring much 'push' or 'ping' by the user or those 'following.' Works with numerous platforms, including Movable Type.
NMS Communications (Brough Turner, CTO) has a radical approach to 'own' the network. Spoke on the market and the resultant bottleneck to the right of way for access to homes, e.g., running fiber to a home is a problem. Owning and controlling dark fiber is what NMS advocates.
Embarq (spin off of Sprint) -- deals with privacy and has a model for this. Privacy is a means of achieving security. Would we be willing to give up our privacy, if we were assured safety and security. Pointed out
LifeLock company and its services, whereby the CEO displays his real social security number on the Web.
Fonolo appears to be a competitor to Skype. (Note: too busy with email to pay needed attention to the presentation).
Niche Markets and Mobile Technology -- panel discussion -- getting the carriers to add apps to a carrier's system, is like pulling teeth. High margin, small communities, like Chris Anderson (The Long Tail). What will you do if you want to add hardware to your niche app?
Gumstix Goliath Board is the answer, according to the speaker. If you have a niche app, with motivated customers, and carriers are not interested; you can work with your customer to solve the problem. Speaker -- software is open. So, this is an open hardware system for mobile.
iSkoot -- a company that provides a Skype solution for mobile.
Chris Allen,
iPhone Webdev from the security world of the 90s; now in the social software world. Considers the iPhone a useful social software tool. iPhone has 28% of market, compared to 41% for Blackberry, 9% Palm, and 7% for Motorola; iPhone has 71% of mobile internet usage, and a serious chunk of the ad dollars in mobile. SDK is available now; firmware will be available in June 2008 which will help accelerate enterprise level implementation. Includes access to the 3D graphic card, location information (Google Maps); accelerometer; iPhone media capabilities. Cocoa Touch; Media; Core Services; Core OS. Business Model: Developers distribute exclusively via iPhone Apps Store. Costs developers $99 for code signing; 70% of revenues to Developer; no fees (free apps allowed). Apps MUST be approved by Apple (no SIM unlocking; no malicious or illegal apps; no phishing; no porn; no executive code -- Java, Flash eg.; no VOIP via EDGE (Wifi ok); use only Apple APIs. Distribution restrictions (still open question); DivX or flv? Bluetooth such as external keyboard -- likely not available. 3G iPhone probably available before 2008's year end. iTunes App Store makes micro payments possible (!)